Elizabeth Veinott

Elizabeth Veinott


  • Associate Professor, Cognitive and Learning Sciences
  • PhD, Cognitive Psychology, University of Michigan, 2002
  • MS, I/O Psychology, San Francisco State University
  • BA, Psychology, Stanford University


I am a cognitive psychologist who focuses on two main areas of research: decision making and learning using serious video games. My decision research focuses on individual and team decision making and collaboration in laboratory and field environments. I have developed and validated processes for improving decision making and planning in groups in disaster response and other high risk environments. Since 2011, I have focused on empirical video-game research to design, develop evaluate video games for improving specific critical thinking skills (e.g., mitigating cognitive biases, perspective taking). I am expanding that research to examine the use of video-game technologies for improving learning in STEM areas with college and K-12 students. I bring 15 years of experience in industry and government research labs doing human-factors research. I worked as a principal scientist in an R&D engineering company and as a contractor at NASA Ames in the Human Performance Lab. My research has been funded by IARPA, DARPA, AFRL, and the Army Research Institute.

Links of Interest

  • Husky Game Develop (http://www.huskygames.com/)
  • ICC-Institute of Computing and Cybersystems (http://icc.mtu.edu/)

Research Interests

  • Developing models of individual and team decision making in human-computer interaction environments
  • Designing and evaluating effectiveness of video games for high-level cognitive learning in STEM education (K-12, college) and adult training
  • Trustworthiness in distributed communication environments
  • Use of communication technologies in distributed teams
  • Structure Analytic techniques for decisions and planning
  • Deferred Decision theories