Humanities @ Michigan Tech

HUMANITIES at Michigan Tech engages in teaching and research across language, culture, and technology. Our scope is international, our approach interdisciplinary. We work at the intersections of communication, composition, literature, modern languages, philosophy, rhetoric, visual studies, linguistics, gender studies, and technical communication. Emerging areas of emphasis include media, global studies, and diversity. In learning and scholarship, students and faculty work to cultivate the whole human being. We help students develop the communicative, analytic, and cultural knowledge to thrive in all aspects of their future lives.

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Sue Collins

Sue Collins

PhD, New York University

Contact

(906) 487-3260
scollins@mtu.edu

Assistant Professor of Communication, Culture, & Media, Humanities

Dr. Sue Collins's research interests include media and cultural history, political economy of media industries and popular culture, and critical cultural policy studies. She is currently working on a book entitled, Calling All Stars: Hollywood, Cultural Labor, & the Politics of Authority During WWI. The project is concerned with how celebrity/star authority . . .

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Victoria L. Bergvall

PhD, Harvard University

Contact

(906) 487-3243
vbergval@mtu.edu

Associate Professor of Linguistics, Humanities

Dr. Victoria L. Bergvall's fields of scholarship range across language and gender theory and practice, discourse analysis (especially critical discourse analysis), sociolinguistics, computer-mediated communication, and the study of the dialects of the Upper Peninsula of Michigan.

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Karla Kitalong

Karla Saari Kitalong

PhD, Michigan Technological University

Contact

(906) 487-3254
kitalong@mtu.edu

Professor, Humanities

Dr. Karla Saari Kitalong’s research and teaching interests are situated at the intersections of visual rhetoric and usability. Her recent work, funded by both the National Science Foundation and the National Endowment for the Humanities, is in formative evaluation and user-centered design of mixed reality simulations, humanities learning games, and . . .