Humanities @ Michigan Tech

HUMANITIES at Michigan Tech engages in teaching and research across language, culture, and technology. Our scope is international, our approach interdisciplinary. We work at the intersections of communication, composition, literature, modern languages, philosophy, rhetoric, visual studies, linguistics, gender studies, and technical communication. Emerging areas of emphasis include media, global studies, and diversity. In learning and scholarship, students and faculty work to cultivate the whole human being. We help students develop the communicative, analytic, and cultural knowledge to thrive in all aspects of their future lives.

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Ann Brady

Ann Brady

PhD, Miami University of Ohio


(906) 487-2066

Director of Scientific & Technical Communication, Humanities

Taking up issues of both theory and practice, Dr. Ann Brady's work focuses on the intersections of rhetoric and technical communication. Her most recent publications appear in Rhetoric Review, Journal of Women's Studies, and Computers and Composition and address issues of methodological diversity, gender essentialism, and technological

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Dieter Adolphs

Dieter Wolfgang Adolphs

PhD, Washington University in St. Louis


(906) 487-3231

Associate Professor of German Language and Literature, Humanities

Dr. Dieter Wolfgang Adolphs' work examines German and Austrian literature since 1880, critical theory, and the Frankfurt School. His literary research focuses on Thomas Mann, the Austrian playwright Hermann Bahr, and exile studies. His interests in theoretical issues include intercultural communication, the reception of literature, and the philosophical discourse of . . .

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Karla Kitalong

Karla Saari Kitalong

PhD, Michigan Technological University


(906) 487-3254

Professor, Humanities

Dr. Karla Saari Kitalong’s research and teaching interests are situated at the intersections of visual rhetoric and usability. Her recent work, funded by both the National Science Foundation and the National Endowment for the Humanities, is in formative evaluation and user-centered design of mixed reality simulations, humanities learning games, and . . .