Faculty Advisors: Joe Licavoli
Advanced Metalworks Enterprise (AME) is composed of a diverse team of students who execute research and development projects for industrial sponsors. Interdisciplinary teams of four to five students model, fabricate, and characterize metallic systems, such as aluminum, iron, zinc, titanium, and nickel-based alloys. AME helps industry sponsors increase productivity, identify causes of material failures, design near-net castings, develop advanced material modeling techniques, and more.
The Advanced Motor Sports (AMS) Enterprise oversees the work of Tech’s four vehicle competition Enterprise teams: Blizzard Baja, Clean Snowmobile Challenge, Formula SAE, and Supermileage Systems. While each operates as a separate Enterprise, AMS encourages the teams to share talent, resources, and opportunities. Whether you’re into safety, powertrain controls, emissions, or chassis vehicle systems, you’ll find your fit—and the opportunity to work with industry sponsors like 3M, Chrysler, Ford, Caterpillar, and more—with AMS.
Faculty Advisor: Dr. L. Brad King
The Aerospace Enterprise provides hands-on aerospace education and experience to Michigan Tech undergraduate students. The team works together on innovative and relevant aerospace-related projects, with all members contributing toward specific project goals. Aerospace Enterprise places an emphasis on space mission design and analysis, vehicle integration,systems engineering, and comprehensive ground testing and qualification.
Alternative Energy Enterprise
Alternative Energy Enterprise (AEE) provides opportunities for students in multiple academic disciplines to research and develop alternative energy sources. Projects, research, and development are done in conjunction with industry sponsors to produce viable solutions to real-world energy problems. Each team is interdisciplinary and receives a rewarding hands-on experience while working on challenging problems and seeking innovative solutions.
Blue Marble Security
Faculty Advisor: Glen Archer
Blue Marble Security (BMS) Enterprise is a student-led enterprise that focuseson securing the future through the thoughtful use of technology. The team specializes in engineering design and product development. Blue Marble has developed a culture that fosters high professional standards, creativity, and productivity. BMS defines “national security” through the provision of technological support to the defense, the corporate economy, and the personal well-being of the country and all its people.
Faculty Advisor: Ibrahim Miskioglu
BoardSport Technologies (BST) focuses on the engineering, design and manufacturing of skis, snowboards, skateboards, longboards, wakeboards, and other products related to the board sports industry. We strive to produce new, refined and attractive boards by making them lighter and stronger using innovative materials.
CinOptic Communication and Media
Faculty Advisor: Erin Smith
The Cin/Optic Communication and Media Enterprise enables students to develop skills in video design and production. By balancing the creative and technical aspects of video, the primary goal is to focus on client needs and expectations, while developing artistically engineered products. Capitalizing on team member creativity and technical strengths, Cin/Optic provides an opportunity for those involved to broaden their education in the media industry through real-world business experiences.
Consumer Product Manufacturing
Consumer Product Manufacturing (CPM) Enterprise aspires to empower students with the
entrepreneurial, technical, and professional skills to conceive, develop, and market
successful products in a company-like setting. Students on the team come from many
disciplines and use hands-on experiences to identify and solve real-world engineering
problems. CPM aims to exceed the expectations of company sponsors, improve the lives
of consumers through innovation, and develop our team members into highly marketable
Digital Mapping Enterprise
Faculty Advisor: Eugene Levin
The Digital Mapping Enterprise (DME) aims to implement real-life geospatial mapping projects relying on the processing of aerial, satellite, and UAV imagery: LIDAR, Radar, IfSAR, and Hydrographic sonar data as well as GPS/GNSS, electronic instruments and surveying materials. More importantly, the mapping projects facilitate students’ deep understanding of various geospatial disciplines including photogrammetry, remote sensing, geodesy, image interpretation, digital cartography and GIS.
General and Expedition Adventure Research (GEAR)
Faculty Advisor: Brett Hamlin
The focus of the General and Expedition Adventure Research (GEAR) Enterprise is to design, model, test, prototype, and manufacture a wide variety of goods and equipment used in recreational outdoor and commercial expedition endeavors. Team members analyze and develop innovative solutions on both internal and industry-sponsored projects. GEAR worked on soft and hard goods related to backpacking, camping, climbing, snowshoeing, kayaking, canoeing, mountaineering, and military applications.
Faculty Advisor: Chris Wojick
The goal of Green Campus Enterprise is to annually measure the carbon
footprint of Michigan Tech, and design and implement projects to improve the
sustainability of the Michigan Tech campus. Green Campus works closely with
the Michigan Tech administration to effectively engage the university community
in reducing its carbon footprint.
Humane Interface Design
Faculty Advisor: Robert Pastel
The members of Humane Interface Design Enterprise (HIDE) come together to design, develop, and evaluate interfaces. The goal is to make daily work more efficient and easier to manage. The team works together to design and test different applications for industry sponsors that can be used on Android, iPhone, and other devices. HIDE accomplishes these projects by combining knowledge from multiple disciplines (e.g., computer science, psychology, and human factors). HIDE team members can get involved in various stages of the design process, from developing an app by programming, to evaluation by designing usability tests and analyzing data.
Husky Game Development
Faculty Advisor: Scott Kuhl
Husky Game Development (HGD) is a student-run enterprise focused on developing video games. Each year, HGD breaks up into subteams of around six students who experience a full game-development cycle, including ideation, design, and end product. HGD develops both PC and mobile games using a variety of video game engines. Students pitch their games to the enterprise at the beginning of development and then prepare game trailers as final presentations. Finished games are then released on the Husky Game Development Enterprise website.
Hybrid Electric Vehicle
Members of Hybrid Electric Vehicle (HEV) Enterprise research, design, build, and test state-of-the-art hybrid electric vehicles. The current project vehicle is based on a 1949 Chevrolet truck. The team learns about the performance trade-offs of different types of hybrid powertrain architectures while fabricating and assembling various vehicle components and subsystems. Team members develop and use skills in leadership, project management, and vehicle calibration.
Innovative Global Solutions
Faculty Advisor: Radheshyam Tewari and Nathan Manser
Innovative Global Solutions (IGS) pursues solutions for the needs of developing countries, making contributions towards solving Grand Challenges. Team members improve technical skills and gain hands-on experience with an international engineering project. Typical project areas focus on energy, water, health, education, entrepreneurship, transportation, infrastructure, and more.
Faculty Advisor: Russ Louks
ITOxygen is a cross-disciplinary, student-run enterprise that specializes in information technology (IT) for student organizations and businesses, with a focus on developing information system and IT solutions. Team members work on real-world projects that foster skill development and business savvy. Areas of interest include systems and information analysis, software development, database design, and web-based application development.
Mining INnovation Enterprise
Faculty Advisor: Paul Van Susante
The Mining INnovation Enterprise (MINE) seeks to design, test, and implement mining innovation technologies for industry partners. MINE works in interdisciplinary subteams to solve current and future challenges in the traditional mining industry, as well as the emerging mining fields of deep sea and space mining. Opportunities include the improvement of safety and working conditions, increasing productivity and efficiency, as well as mine and equipment design and optimization.
Open Source Hardware
Faculty Advisor: Joshua Pearce
Open Source Hardware specializes in building low-cost alternatives to expensive hardware/software, and then sharing the designs with the commons so that collaborative improvements can be made rapidly. Anyone can make changes or updates to the designs the Enterprise team creates—through this process, designs are improved at a much higher rate than would be possible within the Enterprise alone. Open source is all about collaboration.
Faculty Advisor: Jeremy Bos
The Robotic Systems Enterprise focuses on seamlessly integrating exceptional knowledge in electronics, robotics, and programming to solve real-world engineering problems. All majors are welcome—the team depends on more than just the skills and talents of engineering and science majors. The Robotic Systems Enterprise produces solutions that contribute to industry, recreation, and medical research.
Strategic Education through Naval Systems Experiences (SENSE)
The SENSE Enterprise’s mission is to enable the workforce of tomorrow to redefine
the boundaries for air, land, sea, and cyber supremacy through experiential learning
and discovery. Students design, build, and test engineering systems with a focus on
Navy applications in all domains: space, air, land, sea, and undersea. They get hands-on
experience with cutting-edge defense technologies that directly impact the safety
and success of the armed forces. They prepare for civilian employment opportunities
in Department of Defense
research labs or with DoD contractors.
Faculty Advisor: Steven D. Lehmann
Velovations is a bicycle design enterprise dedicated to collaborating with the bicycle
industry to develop new products and processes. The goal is to educate team members
in the fundamentals of product development—from customer need through product and
process design and testing,manufacturing, supply chain management, marketing, and
distribution. Velovations leverages multiple majors, including mechanical engineering,
electrical engineering, business, and technical communications, to deliver product and process innovations to the bicycle industry.
Faculty Advisor: Christopher (Kit) Cischke
The Wireless Communication Enterprise (WCE) focuses on wireless, optical, renewable energy, user interface, and biomedical technologies. WCE functions much like an engineering company with a variety of different project teams. These small project teams allow team members to be involved in project work and provide ample opportunity to gain technical skills, business presentation skills, and leadership experience.