Research in the area of human-centered design focuses on the needs, desires, limitations, and capabilities of human users during each step of the design process for products and systems.
Mind, Music and Machine Lab
This interdisciplinary research group focuses on the integration of the human mind (e.g., emotional aspects as well as cognitive aspects), audition (e.g., speech and non-speech sounds, music, noise, etc), and machinery (e.g., computer systems, mobile devices, in-vehicle technologies, wearable computers, and home appliances). The primary research goal is to better understand the mechanisms of the human mind and design better human–machine systems. Recent projects include the design of multimodal interfaces for mobile devices, based on multiple resources theory; in-vehicle emotion detection and regulation systems, based on situation awareness and various affect models; and interactive sonification for informal learning environments, based on embodied cognition and an interactive-learning framework.
Applied Cognition and Expertise Lab (ACE)
Decision Science & Decision Engineering Lab (DeSciDE)
Virtual Reality Lab
Virtual reality systems, such as 3-D head-mounted displays, have many useful applications spanning the areas of training, prototyping, education, and entertainment. The Virtual Reality Laboratory focuses on making this technology less expensive and more useful. In addition, our research group also uses the technology as a platform to learn more about human spatial cognition.
Human-Computer Interaction Lab
|Faculty||Areas of Interest|
Judgment and Decision Making; Abilities, Expertise, and Individual Differences; Risk Literacy, Numeracy, and Risk Communication; Psychometrics and Quantitative Psychology; Industrial - Organizational Psychology
Human-Computer Interaction/ Interaction Design; Auditory Displays/ Sonification; Affective Computing/ Emotional Design; Automotive User Interfaces; Assistive Technology for Special Populations
Computer Graphics; Virtual Environments; Human Perception
Human-Computer Interaction; Mobile Device Application Design and Evaluation; Usability Modeling and Evaluation; Usability Modeling and Evaluation; Computer Science Education
Study of Expertise; Perceptual-Cognitive Skills; Training; Skill Acquisition; Applied Cognition; Cognitive Engineering; Human Factors; Sports Science